Vanessa Bartlett

Vanessa Bartlett is a researcher and curator working between Australia and the UK. She is in the process of completing a PhD at UNSW Art & Design, where her research investigates connections between digital technologies and psychological distress through reflective curatorial practice. Bartlett's recent curatorial project Group Therapy: Mental Distress in a Digital Age was co-curated with Mike Stubbs for FACT (Foundation for Art and Creative Technology) Liverpool, UK in 2015. This exhibition was visited by over 13,000 people and received coverage in international media outlets such as the BBC World Service. A second iteration of Group Therapy is currently under development for UNSW Galleries, Sydney. Vanessa’s recent academic writing has been published by Bloomsbury Methuen, Taylor & Francis and in the proceedings of ISEA: International Symposium on Electronic Art in 2015 and 2017. Bartlett has given talks and lectures at prestigious UK venues including Tate, Arnolfini, The V&A and The Science Museum. She has edited two academic books for Liverpool University Press.

Website: http://www.vanessabartlett.com

Bartlett is an established arts professional based in Australia and the UK.

Generally looking to collaborate with professionals from disciplines: Psychology, science, media art, and curating.

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Julie Hollenbach

Julie Hollenbach is an artist, writer, curator, and educator based out of Halifax, Nova Scotia (Canada). Her cultural work employs a queer feminist methodology. Hollembach's research and artistic production explores domesticity and feminine creative cultures, as well as the impact of neoliberalism on popular rhetorics of wellness.

Hollenbach is an emerging arts professional based in Canada. 

Generally looking to collaborate with professionals from disciplines: academia; curatorial practice; feminist art practice; queer art practice; and decolonial art practice.

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Gema Grueso

Gema Grueso is a new media conservator, trained in conservation and restoration of works of art and with an MA in conservation of contemporary art. Grueso has four years experience in installation, maintenance and production of media installations, providing advice about materials, devices, documentation, installation instructions, maintenance protocols, packing, transport and long term preservation strategies.

Website: http://c-art-a.es

Grueso is an established arts professional with a business based in Spain.

Generally looking to collaborate with professionals from disciplines: Video, film, sound, new media, networked art, installation, performance, and public art.

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Elizabeth Flyntz

Elizabeth Flyntz is a curator, information architect, and experience designer (who sometimes makes art) based in Brooklyn, NY. Her special areas of interest are early video art, experimental documentary, systems-based art, and usability. Flyntz's writing on technology and art, media art history, and interviews with contemporary media artists have been published by Afterimage, The Creators Project, and Intercourse. She studied art and communications at Antioch College, media art at the Media Study Department at SUNY Buffalo, and media art and design at the Bauhaus University Weimar.

Website: http://www.liz.flyntz.net

Flyntz is an established arts professional based in the US.

Generally looking to collaborate with professionals from disciplines: Bio art, media art, and design

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Emilie Reed

Emily Reed is an emerging curator, art historian and writer from the United States but currently based in Scotland. Her primary interest is investigating how art institutions are displaying and contextualizing videogame-based works, as well as developing exhibitions that expand perspectives beyond the well-trodden commercial timeline of the form. However, Reed also has experience with researching and discussing conceptual art, internet art, fluxus and performance.

Company/Organization: Abertay University

Website (optional): http://emreed.net

Reed is an emerging arts professional based in the United Kingdom. 

Generally looking to collaborate with professionals from disciplines: Gaming, museology, writing, curatorial, and electronic arts.

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